In this step we're going to test our application on Android
using Cordova
.
Firt we will need to install Gradle
system wide, becuase the latest Cordova
framework cannot use Gradle
from Android Studio
. On Arch Linux
just install the gradle
package.
Then we're going to install the Android SDK
. I suggest you to install Android Studio
and use the SDK Manager to download it. On Arch Linux
just install android-studio
form AUR
.
The SDK Manager
will install the Android SDK
into ~/Android/Sdk/
.
NOTE: it seems the
SDK Manager
doesn't fetch all the necessary tools whichCordova
needs, so I had to download sdk-tools-linux-3859397.zip and uncompress it into~/Android/Sdk/
.
Now we need to export the ANDROID_HOME
environment variable and add all the Android SDK tools
binaries to our PATH
. On Linux it is as simple as adding:
export ANDROID_HOME=~/Android/Sdk/
export PATH=${PATH}:${ANDROID_HOME}/platform-tools:${ANDROID_HOME}/tools:${ANDROID_HOME}/tools/bin
to ~/.bashrc
and ~/.bash_profile
. Obviously you will have to log out and log in again in order to update the PATH
.
Now attach your Android
smartphone to your computer using the USB cable, enable USB debug and check if it recognizes it:
$ adb devices
Otherwise you can create a virtual device using AVD Manager.
Now we can add the Android
platform to Cordova
:
$ cordova platform add android
We will have to fix the failed-to-restore-cordova-plugin-statusbar issue:
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"cordova-plugin-device": "^1.1.4",
"cordova-plugin-ionic-webview": "^1.1.15",
"cordova-plugin-splashscreen": "^4.0.3",
"cordova-plugin-statusbar": "https://github.com/apache/cordova-plugin-statusbar.git",
"cordova-plugin-whitelist": "^1.3.1",
"ionic-angular": "3.7.1",
"ionic-plugin-keyboard": "^2.2.1",
...some lines skipped...
"android"
]
}
}
Next time we will run
cordova platform add android
it will overwrite ourpackage.json
and we will have to re-edit it.
Finally we can launch the application on the smartphone:
$ cordova run android
Our application seems to work properly, but as soon as we will try to log in we will find that something's wrong. To discover what we will first have to learn how to debug a mobile application with an embedded WebView
.
Let's open Chromium
in our desktop, then the Console.
Now follow the istructions to inspect the WebView
.
In the Console
you will find the following error:
GET http://localhost:3000/sockjs/info?cb=l8rjuale0e net::ERR_CONNECTION_REFUSED
If you open the Network
tab you will also notice a couple of failed requests to http://localhost:3000/sockjs/info
.
Since our DDP
server doesn't run on the smartphone we will have to tell the Meteor Client
where to find it:
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{
"runtime": {
"DDP_DEFAULT_CONNECTION_URL": "http://meteor.linuxsystems.it:3000"
},
"import": [
]
}
You will have to change
meteor.linuxsystems.it
with your own IP or at least put an entry for it into your/etc/hosts
file.
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"lint": "ionic-app-scripts lint",
"ionic:build": "ionic-app-scripts build",
"ionic:serve": "ionic-app-scripts serve",
"meteor-client:bundle": "meteor-client bundle -s api -c meteor-client.config.json"
},
"dependencies": {
"@angular/common": "4.4.3",
Now let's rebuild the meteor-client
:
$ npm run meteor-client:bundle
Next time we will run cordova run android
everything will work as expected.